In a game like Infinite Craft, it goes to say that all the continents are craftable, so what about Asia Here’s how to make Asia in Infinite Craft. Asia full recipe tree guide- Infinite Craft Asia covers a whole lot of literal ground. Thankfully, creating Asia in Infinite Craft doesn’t take much. Follow each step below until you’ve created Asia: Earth + Earth = Mountain Mountain + Fire = Volcano Water + Water = Lake Lake + Volcano = Island Island + Island = Continent Continent + Mountain = Asia What else can we make now that we have Asia Fortunately, Asia is a valuable craft for combination, as it allows for more specific and niche crafts to be pulled out versus using something broader like Continent. Here are some further recipes Asia yields you: Asia + Mountain = Everest Asia + Water = Pacific Fire + Asia = China Asia + Wind = Monsoon Monsoon + Asia = India Asia + India = Taj Mahal China + Asia = Japan Japan + A…
Paranormal Activity game on the way from renowned indie horror publisher DreadXP
Paranormal Activity – the found-footage horror series that’s spawned seven movies since its debut instalment blew up the box office in 2009 – is being turned into a game by The Mortuary Assistant developer DarkStone Digital horror and renowned indie horror publisher DreadXP.
DreadXP’s newly announced Paranormal Activity project, which follows the launch of last year’s VR-focused Paranormal Activity: The Lost Soul from VRWERX, is being made in conjunction with Paramount Game Studios and promises to “bring the franchise’s groundbreaking found-footage style to horror enthusiasts in surprising new ways”.
Specifics are limited at this seemingly early juncture, but DarkStone Digital (AKA solo developer Brian Clarke, who’s also co-director and creative director of DreadXP) makes mention of a dynamic “haunt system” in the new Paranormal Activity game’s press release, said to alter the types and intensity of scares tplayers encounter based on their actions.
Half-Life-alike ADACA gets a huge new episode’s worth of content
Very, very few games have managed to nail the gist and feel of Half-Life so compellingly as ADACA has. The really interesting bit, though, is that this little-known low-poly first-person shooter – arguably Half-Lifeâs best copycat – has just received its Episode Three, believe it or not.
Itâs fairly apparent that neither Half-Life 2: Episode 3 nor Half-Life 3 proper are on the horizon right now. While Half-Life: Alyx and the wide variety of mods and bonus materials from Valve are a good way to keep the general vibe of the franchise alive, ADACA accomplishes a similar job while still successfully eking out its own dedicated niche. The fact that itâs just received its very own Episode Three is quite funny in its own right, on top of being a compelling piece of new content.
ADACAâs campaign mode is now content-complete with Episode Three
Episode Three is, essentially, ADACAâs final big content pack. The developer, SirisTheDragon, has confirmed that their plans for ADACAâs future now consist of minor patches and hotfixes, where needed, and that players now have access to the gameâs full suite of content.
In moment-to-moment gameplay, ADACA feels like a compelling mixture of Half-Life and Halo, though it certainly leans more heavily towards the former. Itâs a linear, albeit free-form single-player adventure that sends the protagonist through several platoonsâ worth of mind-washed soldiers, mutated monstrosities, and mysterious cultists. The atmosphere and the feel of the admittedly low-poly world of ADACA are unmistakably similar to Valveâs seminal hit, but the game has plenty of its own compelling ideas.
For example, though the three-episode campaign is plenty exciting in its own right, ADACAâs Zone Patrol mode is even more interesting. Here, the game takes more cues from games such as STALKER, tasking players with exploration, survival, and meticulous collection of resources in an increasingly hostile environment. In that sense, youâre getting two games wrapped up into one title, and as long as you can get over ADACAâs visual style, youâre in for a good time.